Meindbender – A story of Maxwell Animation

Filed under:News, Rendering, Software — posted by jason on March 3, 2010 @ 4:22 pm

I’m a big fan of the class of ‘unbiased’ render engines, the look of them is just something cool. The caveat as we know is the render times can be huge but the concept is the setup time is where you’ve saved and won. Meindbender has done a bunch of work for Cartoon Network and while their pieces are witty on their own the use of Maxwell to simulate plasticine models is extraordinary. Very cool stuff and story.

RipOff Protection

Filed under:Uncategorized — posted by jason on @ 4:14 pm

There seems to be a lot of dodgy operations out there and as a freelancer, what are you to do to protect yourself. There are many answers to a myriad of circumstances and it can range from doing things yourself or involving lawyers. However, perhaps there are things you can do proactively to help yourself and as this writer has evidenced is it can work in your favour. I present the story of Epilogue Eight, how the artist protected himself.

Please, give it a read.

HelloLUXX C4D Mograph Tutorial

Filed under:Learning, Mograph — posted by jason on January 19, 2010 @ 11:16 pm

Big kudos to 3D World magazine for releasing the Tim Clapham mograph video. Asset files and tutorial are available.

Download link.

3D World from Tim Clapham on Vimeo.

Video FX Breakdowns

Filed under:Compositing, Learning — posted by jason on December 13, 2009 @ 2:14 am

A great post at AE Tuts, presents 42 VFX breakdowns. Head on over and have a look!

Linear Workflow

Filed under:Uncategorized — posted by jason on October 9, 2009 @ 9:20 pm

Linear workflow is a way of handling digital imagery at the proper linear math level where there is no gamma correction due to the fact that our digital image displays are non-linear devices.

FXPhd has a podcast that demystifies this thing called linear workflow. Browse to the page and click the link for “Compositing in Linear”

http://www.fxguide.com/fxpodcast.html

Interactive Ray Tracing – Google Talk

Filed under:Uncategorized — posted by jason on August 15, 2009 @ 10:24 am

Ray tracing gets faster, yet still today it’s an ‘offline’ process, meaning you still click a render button and wait. Some applications like fprime for Lightwave and  modo’s interactive renderer have made strides to use sampling tricks and clever programming to simulate interactive ray tracing, the concept isn’t quite there.

Enter Caustic Graphics who think they have a solution combining hardware and software. With 16 patents and probably more on the way, we may see some fruition to the concept of ‘real-time’ ray tracing but I am sure for now that would still be reserved for the largely elite producers.

Indie HD Filming – Behind the Scenes

Filed under:Uncategorized — posted by jason on @ 10:10 am

Here’s a quick look behind the scenes of an indie HD music filming project using a variety of gear like a RED One, Panasonic HVX… and hell through in an RC Helicopter too.

NurbsAndPolys.com Republishes Subdivision Primer

Filed under:Learning, Modeling, News — posted by jason on June 16, 2009 @ 9:28 pm

NurbsAndPolys.com has republished the original subdivision modeling primer originated by Glen Southern and is open for viewing at NaP wiki. As a wiki resource, this publication should flourish and be maintained with current techniques.

http://wiki.nurbsandpolys.com

Meet Milo – A technology preview

Filed under:Uncategorized — posted by jason on June 4, 2009 @ 9:54 pm

Milo is a technology preview of Natal, presented by Lionhead Studios. The implications of the technology are astounding, and the interactivity between person and machine becomes almost second nature.

Go ahead, meet Milo.

Rendering CAD Models (Part 2)

Filed under:CAD, Data Transfer, Learning — posted by jason on April 17, 2009 @ 12:50 am

In the previous segment I outlined the issues that we are faced with moving geometry from a CAD application to a rendering application. In this segment, I am going to cover the topics related to preparing your CAD models to be export ready for a rendering application.

(more…)


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image: detail of installation by Bronwyn Lace