Currently browsing category


Linear Workflow – Introduction

Linear workflow (LWF) is a concept that I try to explain to others when dealing with realistic lighting and rendering. LWF has …

Rendering for Large Print

Rendering is pretty straight forward, you pick a resolution and make your textures and render. Voila it looks great on the screen. …

Battling Sterility – Option 1 – Film Grain

Rendering images tends to mean a fight with mediocrity and blandness. In a series of articles, I will address some concepts and ideas using in-render and post processes to win the battle of sterility.

Tone & Gamma

Gamma and tone mapping introduce the issue of colour calibrating, tone control and lighting exposure. This post is a quick overview of what Gamma and Tone mapping can offer.

Rendering CAD Models (Part 1)

A first in a series, the CAD files to Rendering is a documentation of issues and thoughts of how I recommend moving …