I was going to write a big article and have some fancy images to describe the difference between a straight RGBA (rgb+alpha) (unmultiplied) and a premultiplied RGBA image. As it turns out I found a good video over on tv.adobe.com that explains it quite well from the point of view of using a compositor package like After Effects. What this video won’t tell is how to configure your rendering application, but suffice to say there is usually an option that will indicate if the alpha is premultiplied or not.
Generally for many of you, if you’re rendering on black, blue or green and you’ve been using a premultiplied RGBA image, you haven’t really noticed much an issue especially if you’ve been using AE. However, if you are doing full backdrop integration, then an unmulitplied RGBA image is the way to go.
I may still provide an example of using a package like Cinema 4D and rendering out alpha at later date but I hope this video clears it up. If not, leave a comment and I’ll help you out.