A first in a series, the CAD files to Rendering is a documentation of issues and thoughts of how I recommend moving from a CAD application (I’ll be using Pro/ENGINEER) to a rendering application (I’ll be referencing Softimage XSI, Cinema 4D, PolyTrans).
To move our CAD files to a rendering application you will want to flavour the solutions based on the end use intent. Some examples:
- Visualization (i.e. real-time) or gaming centric type applications you will be aiming for high polygon efficiency (low poly count) and good visual accuracy.
- Photoreal rendering (stills) will require polygon precision (high poly count) and high visual accuracy. You will want to preserve features like fillets and chamfers, but this can drive poly counts insanely high.
- Animation will typically require medium to high polygon precision (medium to high poly count) and high visual accuracy. If we are doing simulations it is important that we are trying to establish the proper ‘mass’ or body topology of the object(s) so that we can properly apply gravity, fluid and other physical effects.
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