“Better” Specular Highlights in Cinema 4D
Background In the older days of rendering the mention of specular highlights would bring to mind shiny little round white dots on …
Creating lighting rigs to produce lighting for stills or animations.
Background In the older days of rendering the mention of specular highlights would bring to mind shiny little round white dots on …
Linear workflow (LWF) is a concept that I try to explain to others when dealing with realistic lighting and rendering. LWF has …
Gamma and tone mapping introduce the issue of colour calibrating, tone control and lighting exposure. This post is a quick overview of what Gamma and Tone mapping can offer.